Sol Cannon
HP: 12500 (Cannon), 800 each (Launchers)
A three-part mechanical boss. The main cannon charges up for a devastating Surge Beam while the Launchers fire missiles and heal themselves.
Strategy
- Destroy the Launchers first; they'll revive if you ignore them too long
- Use Thundara or Thundaga on the main cannon; it's weak to lightning
- When the cannon starts charging Surge Beam, focus all damage on it
- A Black Mage with !Focus can deal serious damage here
Rewards: 2500 EXP, 2500 Gil
Archeoaevis
HP: 1600 per form (5 forms, ~8000 total)
A multi-form boss that shifts between elemental weaknesses. Its final form revives with full HP and stronger attacks.
Strategy
- Forms 1-4 cycle through fire, ice, and lightning weaknesses
- Physical damage works on every form; don't overthink elemental magic
- The fifth form absorbs all elements; switch to pure physical attacks
- Keep Protect up; the final form hits hard with physical combos
Rewards: 2500 EXP, 0 Gil
Gold Armor
First floor, northwest room
Elixir
Second floor, hidden path behind wall
Phoenix Down
Near the save point
Shuriken
Third floor, side chamber
Ancient Sword
Before Archeoaevis chamber
Moonring Blade
Hidden room on floor 4
Power Wrist
Chest near golden statue
5000 Gil
Dead end hallway on floor 2
| Item | Location |
|---|---|
Gold Armor | First floor, northwest room |
Elixir | Second floor, hidden path behind wall |
Phoenix Down | Near the save point |
Shuriken | Third floor, side chamber |
Ancient Sword | Before Archeoaevis chamber |
Moonring Blade | Hidden room on floor 4 |
Power Wrist | Chest near golden statue |
5000 Gil | Dead end hallway on floor 2 |