Fork Tower splits into two paths: one for physical attackers, one for magic users. You'll divide your party of four into two pairs, and each pair climbs their respective tower simultaneously. Here's the catch: both bosses must die at roughly the same time, or the tower explodes.
Getting There
Fork Tower is located in the western ocean, accessible by submarine or airship. The tower's entrance sits at water level. Before entering, save your game and plan your party split carefully.
Party Split Strategy
At the entrance, you'll assign two characters to each tower:
- Power Tower (Left) - Physical attacks ONLY. Magic use here triggers instant death. Send your best physical fighters with !Fight, !Mug, !Jump, or !Rapid Fire.
- Magic Tower (Right) - Magic attacks ONLY. Physical attacks trigger instant death. Send characters with !Black, !White, !Summon, or !Blue.
Important: The bosses at the top must be defeated within seconds of each other. If one boss dies and the other survives for too long, Fork Tower explodes and it's game over. Plan accordingly.
Recommended Party Setup
Power Tower: Knight with !Two-Handed, Monk with !Focus, or Mystic Knight with pure physical gear. Dragoons with !Jump work great. Avoid anyone who might accidentally cast magic.
Magic Tower: Black Mage, White Mage, Summoner, or Time Mage. Blue Mages work too. Make sure neither character has physical command abilities set as their secondary.
Tower Walkthrough
Power Tower
The Power Tower is straightforward. Enemies here resist magic but fall quickly to physical attacks. Grab the Defender sword on 2F; it's a strong knight sword with a built-in protect effect when defending.
Enemies include:
- Dueling Knight - High HP, standard physical attacker
- Iron Fist - Monk-type enemy; counters attacks
- Berserker - Hits hard but has low accuracy
Magic Tower
The Magic Tower requires you to fight using only spells. Enemies here absorb physical damage. The Wonder Wand on 2F casts Return when used as an item; situationally useful.
Enemies include:
- Flare - Casts Flare (obviously); kill fast
- Reflect Mage - Has permanent Reflect; use non-reflectable spells
- Chrono Controller - Uses Haste and Slow; annoying but not deadly
Boss: Minotaur (Power Tower)
A massive bull-headed warrior. Physical attacks only.
Strategy
- Minotaur counters magic with Holy, so stick to physicals
- He hits hard; keep HP above 1500
- Use !Jump to avoid some attacks while dealing damage
- !Two-Handed or !Rapid Fire maximizes damage output
- Golem summon would help, but you can't use it here
Rewards: 3,500 EXP, 0 Gil
Boss: Omniscient (Magic Tower)
A floating spellcaster who counters physical attacks with Reset, restarting the entire fight.
Strategy
- NEVER use physical attacks; he casts Reset and the fight restarts
- He reflects spells, so cast on your own party to bounce damage
- Alternatively, use summons or Blue Magic like Aqua Breath
- Silence doesn't work on him
- Drain and Osmose can bypass Reflect and restore resources
Rewards: 4,000 EXP, 0 Gil
Timing the Kills
Both bosses need to die within about 30 seconds of each other. The game switches between parties automatically during the boss fights. Get both bosses low on HP, then finish them in quick succession. If you're having trouble, reduce Omniscient to critical HP first; he's slower to kill due to Reflect shenanigans.
After both bosses fall, the tower stabilizes and you receive the Fourth Tablet plus access to the Flare and Holy spells.
Treasure Chests
| Item | Location |
|---|---|
Hi-Potion | Power Tower 1F |
Defender | Power Tower 2F |
Ether | Magic Tower 1F |
Wonder Wand | Magic Tower 2F |
Fourth Tablet | Top of tower (after boss) |
Next Steps
Head to the Great Sea Trench for the fifth tablet. You'll need the submarine for that one.