Phoenix Tower


Phoenix Tower is a 30-floor gauntlet hiding in the desert near the Pyramid. No save points. No shops. Just floor after floor of climbing. At the top waits the Phoenix summon; one of the best in the game. The catch? You'll burn through your Elixir supply dealing with Magic Pots along the way.

Getting There

Phoenix Tower sits in the desert southwest of the Pyramid of Moore. It's a small structure from the outside, easy to overlook. Fly there and land nearby. Before entering, make absolutely sure you have at least 20 Elixirs. 25 is safer.

Preparation: Stock up on Elixirs before entering. Magic Pots demand them, and running out means missing bestiary entries or valuable ABP. You'll also want strong random encounter avoidance; !Passages or running from fights saves time.

Tower Mechanics

Each floor of Phoenix Tower has two doors. One leads up. One leads to a battle or treasure. The correct door changes each floor, but there's a pattern: examine the wall sections for slightly different coloring. The brighter wall hides the correct path.

Alternatively, just try both doors. Wrong doors trigger battles but nothing catastrophic.

Magic Pots

The infamous Magic Pots appear as random encounters throughout the tower. Here's what you need to know:

  • Magic Pots demand an Elixir before they'll let you win
  • Use the Item command and give them an Elixir; they'll flee satisfied
  • If you attack them, they counter with Curaga on themselves infinitely
  • Each Magic Pot gives 100 ABP when it leaves; that's massive
  • They also give decent EXP but the ABP is the real prize

Don't skip Magic Pots if you have Elixirs to spare. 100 ABP per pot lets you master jobs rapidly. But if you're low on Elixirs, running is acceptable.

Other Enemies

  • Lemure - Undead; weak to Fire and Holy
  • Parthenope - Flying enemy; uses Berserk
  • Cherie - Casts Confuse; kill fast
  • Soul Cannon - Appears in groups; can be dangerous in numbers

Most enemies here aren't threatening individually. The danger comes from the cumulative resource drain over 30 floors.

Floor Guide

The tower doesn't have much variation floor-to-floor. Every fifth floor has a pot containing Gil. Grab these if you need money, but they're not essential.

Floors 1-10

The early floors introduce you to the tower's rhythm. Encounters are frequent but manageable. Don't waste MP on random fights; physical attacks suffice. Save your resources for the top.

Floors 11-20

Magic Pot encounters pick up here. Feed them Elixirs for ABP or flee if supplies run low. The Gil pots get more valuable but remain optional.

Floors 21-29

The final stretch. Enemy density increases. If you're running low on HP or MP, use items rather than spells. The boss awaits at floor 30.

Floor 30: Phoenix

The top floor has no boss fight in the traditional sense. Instead, you witness a scene where the dragon Hiryu transforms into the Phoenix summon. This is automatic after climbing all 30 floors.

Phoenix (Summon)
Obtained: Floor 30

The Phoenix summon revives all KO'd party members with full HP and deals fire damage to enemies.

Why It's Worth It

  • Full party revival in one action; no other ability does this
  • Fire damage to all enemies as a bonus
  • Costs 99 MP, but worth every point
  • Essential for surviving Neo Exdeath's Grand Cross attack
  • The best panic button in the game

After obtaining Phoenix, use a Teleport spell or Cottage to exit. Walking back down isn't required.

Treasure

5000 Gil
Floor 5, left pot
10000 Gil
Floor 10, center pot
15000 Gil
Floor 15, right pot
20000 Gil
Floor 20, left pot
25000 Gil
Floor 25, center pot
Phoenix Summon
Floor 30, after boss

The Gil totals come from the pot items on every fifth floor. The real treasure is the Phoenix summon and the ABP from Magic Pots.

Next Steps

With Phoenix in hand and your sealed weapons claimed, you're ready for the Cleft of Dimension. This is the final dungeon. Make sure your jobs are where you want them and your equipment is optimized.