Lufenia & the Chime


With the Rosetta Stone from the Sunken Shrine, you hold the key to an ancient language. This chapter unlocks the secrets of the lost civilization and prepares you for the final elemental Fiend.

Back to Melmond

Fly to Melmond. Find Dr. Unne, the scholar in the southwest part of town who's been studying ancient languages. Show him the Rosetta Stone and he teaches your party the Lufenian tongue.

Dr. Unne translating the Rosetta Stone in Melmond

Lufenia

Now that you speak Lufenian, fly to the northeastern continent. Land on the grass patch east of the desert (south of Gaia) and walk south through the forest to reach the hidden city of Lufenia.

The ancient city of Lufenia

The Lufenians are descendants of an ancient civilization that built the Flying Fortress. Talk to them for lore about Tiamat, the Fiend of Wind, and the prophecy of the Warriors of Light. A hidden path in the northeast corner of town leads to two magic shops. These sell Level 8 spells - the strongest in the game - for 40,000 Gil each:

  • Full-Life (White Magic) - Revives a KO'd ally at full HP. Essential for the final dungeon.
  • Flare (Black Magic) - Non-elemental damage that ignores all resistances. Your best damage spell against bosses.

Full-Life and Flare are must-haves. Holy is useful if you have the Gil - you should already have it from Gaia if you followed our recommendations.

The Chime

After talking to the townspeople, one Lufenian recognizes you as the Warriors of Light from the prophecy. He gives you the Chime, which opens the sealed entrance to the Mirage Tower.

Receiving the Chime from the Lufenian elder

With the Chime in hand and your spells upgraded, you're ready to challenge the Mirage Tower. Fly to the tip of grass west of Lufenia, south of the desert where the Mirage Tower rises.