
Introduction
The first fiend you face again in the Chaos Shrine of the past is Lich. Now much stronger, he has abandoned his weakness to Fire and added the devastating Flare spell to his arsenal, serving as the gatekeeper to the lower levels of the final dungeon.
Boss Stats
HP
2,800
Attack
50
Defense
80
Magic Def
140
Weakness: Dia
Resistance: Ice, Earth
Strategy
In this rematch, Lich has 2,800 HP and is only weak to Dia spells. His Fire weakness is gone, and his stats are significantly higher across the board.
Battle Plan
- White Mage - Cast Diaja for damage, alternate with Curaja for healing
- Black Mage - Cast Haste on physical attackers
- Physical attackers - Buff with Saber from Giant's Gloves and attack

Quick Tips
- Fire no longer works - Do not waste turns on Fire spells.
- Dia magic is key - His undead nature still makes Dia spells effective.
- Use Light Axe as an item - Casting Dia from items provides extra damage.
Rewards
EXP 2,000
Gil 1
After the Battle
Defeating Lich for the second time allows the party to proceed deeper into the past Chaos Shrine, where the other three fiends await in their strengthened forms.