Kraken

Sunken Shrine (1F)
Hard

Kraken, the tentacled Fiend of Water, guards the Water Crystal
Kraken, the tentacled Fiend of Water, guards the Water Crystal

Introduction

Kraken is the third of the Four Fiends in Final Fantasy 1 Pixel Remaster. As the Fiend of Water, this massive sea monster guards the Water Crystal in the deepest chamber of the Sunken Shrine, relying on overwhelming physical attacks to crush opponents.

Boss Stats

HP
1,800
Attack
50
Defense
60
Magic Def
160
Weakness: Lightning
Resistance: Fire, Earth

Strategy

With 1,800 HP and a strong 50 Attack, Kraken is a formidable physical opponent. However, his aquatic nature leaves him with a critical weakness to Thunder magic.

Battle Plan

  • Black Mage - Cast Haste on fighters, then spam Thundaga
  • White Mage - Cast Protera and Invisira to reduce physical damage
  • Physical attackers - Use Giant's Gloves (Saber) to boost damage
The party exploits Kraken's weakness to Thunder magic
The party exploits Kraken's weakness to Thunder magic

Quick Tips

  • Thundaga is devastating - His Thunder weakness makes this spell extremely effective.
  • Defense is key - Keep Protera and Invisira active to survive his attacks.
  • Balance offense and defense - Heal any party member below half health.

Rewards

EXP 4,245
Gil 5,000
Key Item Water Crystal

After the Battle

Upon defeating Kraken, the light of the Water Crystal is restored. With three of the four fiends vanquished, the party can leave the Sunken Shrine and prepare for the final fiend in the Flying Fortress.

Sunken Shrine Walkthrough →