Classes


Final Fantasy 1 Pixel Remaster features 6 character classes: Warrior, Monk, Thief, Red Mage, White Mage, and Black Mage. At the start, you choose 4 to form your permanent party — this choice cannot be changed, so pick wisely. After defeating the first Fiend, all classes upgrade to stronger versions with expanded abilities.

Starting Classes

Warrior

Warrior

Tank

Best defense and armor in the game. Solid damage dealer. Expensive to gear but the safest frontline choice.

Equip: Swords, axes, heavy armor, shields Magic: None
Monk

Monk

DPS

Fights bare-fisted for massive damage. Highest HP, cheapest to gear. Scales incredibly well into late game.

Equip: Nunchaku, light armor Magic: None
Thief

Thief

Utility

Weak early but fastest class with best flee rate. Requires patience but pays off after class change.

Equip: Daggers, light armor Magic: None
Red Mage

Red Mage

Hybrid

Can heal, nuke, and fight. Never the best but always useful. Great early game, falls off late.

Equip: Swords, medium armor Magic: White & Black 1-4
White Mage

White Mage

Healer

Keeps your party alive. Destroys undead with Dia spells. Essential for any party.

Equip: Staves, hammers, robes Magic: White 1-4
Black Mage

Black Mage

Nuker

Glass cannon with devastating elemental damage. Exploits enemy weaknesses. Very fragile.

Equip: Staves, daggers, robes Magic: Black 1-4

Recommended Parties

Any party can beat the game—there's no wrong choice. That said, some compositions are easier than others. Here are a few proven lineups.

Classic Balance Beginner
warrior monk white-mage red-mage

Two frontliners, double healing. Very forgiving.

Magic Heavy Standard
warrior monk white-mage black-mage

Classic setup with dedicated nuker for faster clears.

Late-Game Power Advanced
warrior thief white-mage black-mage

Rough early game, but Ninja dominates late.

All Physical Challenge
warrior warrior monk monk

No healing until Knights. Item-dependent but viable.

Class Change

After defeating Lich (first Fiend), complete the Citadel of Trials to get the Rat's Tail. Bring it to Bahamut in Cardia Islands. All party members upgrade simultaneously at no cost.

Knight

Knight

from Warrior

Gains White Magic 1-3 including Cure, Protect, and Blink. Can now self-heal and buff the party.

Magic: White 1-3
Master

Master

from Monk

Massive stat boosts across the board. Damage and survivability skyrocket. Still no magic.

Magic: None
Ninja

Ninja

from Thief

Complete transformation. Can equip almost all weapons and armor. Gains Black Magic including Haste.

Magic: Black 1-4
Red Wizard

Red Wizard

from Red Mage

Access to level 5-7 spells in both schools. Gets Curaga, Firaga, Haste. Still no level 8 spells.

Magic: White & Black 1-7
White Wizard

White Wizard

from White Mage

Full access to all White Magic. Gets Full-Life, Holy, NulAll, and Dispel.

Magic: White 1-8
Black Wizard

Black Wizard

from Black Mage

Full access to all Black Magic. Gets the devastating Flare, Stop, and Kill spells.

Magic: Black 1-8