Troia & Magnetic Cave


With the Enterprise airship, the world opens up. Your party - Cecil, Tellah, Yang, and Cid - can now reach several optional locations before tackling the main objective. Troia's clerics need help recovering the Earth Crystal from the Dark Elf, but there's no rush. Explore and gear up first.

Mythril Town

Fly to the east-central part of the world map to find Mythril Town on a small island. This mining settlement has the best equipment you've seen so far, though prices are steep.

Shops

The weapon shop sells Mythril equipment across the board:

  • Mythril Sword - 6,000 Gil (solid upgrade for Cecil)
  • Mythril Staff - 4,000 Gil (decent for Tellah)
  • Mythril Knife - 3,000 Gil
  • Mythril Hammer - 8,000 Gil (Cid can use this)

The armor shop carries a full set of Mythril protection:

  • Mythril Shield - 1,000 Gil
  • Mythril Helm - 3,000 Gil
  • Mythril Armor - 17,000 Gil (expensive but worth it)
  • Mythril Gloves - 2,000 Gil

The item shop stocks status cures: Maiden's Kiss (60 Gil), Mallet (80 Gil), and Diet Food (100 Gil). The inn costs 500 Gil per night.

Hidden Items

Three valuable items are hidden around town. Walk through the tall grass and press the confirm button to search:

  • 5000 Gil - In the deep grass above the weapon shop
  • Mythril Knife - In the tall grass above the well
  • Mythril Staff - In the tree gap between the buildings

Talk to the pig wandering between the weapon and armor shops. It performs a dance - a quirky bit of flavor that's easy to miss.

Chocobo Forest (Southern Island)

Fly south of Mythril Town to find a Chocobo Forest on a small island. Enter and walk up 4 steps, then face right to find a hidden Gysahl Greens. You'll need these for the Fat Chocobo later.

Troia Town

Fly to the northwest continent to find Troia. The town and castle are close together - the town sits near the shore while the castle is further inland.

Shops

The weapon shop specializes in ranged equipment:

  • Great Bow - 2,000 Gil (Cecil will need this)
  • Fire Arrows - 500 Gil
  • Ice Arrows - 500 Gil
  • Lightning Arrows - 500 Gil

The armor shop sells Ruby Rings for 1,000 Gil each. Buy four of them - these become critical for the Magnetic Cave since they're non-metallic.

The inn costs 400 Gil. The pub offers a Membership Pass for 10,000 Gil, which grants access to the fancy King's Pub upstairs.

Black Chocobo Farm

Check the building in the top-right corner of town. This is the Black Chocobo Farm, though you can't use the birds yet. The building has a secret basement path worth exploring.

Hidden Items

There's a hidden clearing you can reach by walking through the pond and bushes. Inside you'll find:

  • 1000 Gil
  • Dry Ether
  • Ether
  • Decoy

Troia Castle

Enter the castle and explore both floors. The castle has 8 treasure chests on the main floors - two Tents, two Hi-Potions, two Ethers, and two Ruby Rings. The treasury room has a center switch that triggers a chain reaction opening hidden doors to reach all the chests.

Meeting the Clerics

Head to the second floor to speak with the eight clerics who rule Troia. They explain that the Dark Elf stole the Earth Crystal and retreated to a cave with a powerful magnetic field. Metal equipment is useless there.

Edward and the Twin Harp

Visit the infirmary on the second floor. Edward is here, recovering from his injuries aboard Leviathan. He's too weak to join your party, but he senses your upcoming struggle. He gives you the Twin Harp; this key item will save your life in the Magnetic Cave.

Don't Sell It: Keep the Twin Harp in your inventory. It's not equippable, but it's absolutely required to survive the Dark Elf fight. Selling it means you can't complete the dungeon.

Chocobo Village

Head north from Troia Castle to find Chocobo Village. You'll need a Black Chocobo to reach the Magnetic Cave, and this is where you get one.

The village layout is shaped like a giant chocobo. Explore the different areas to find multiple Gysahl Greens:

  • Front toe of front leg - summons the Fat Chocobo
  • Front toe of back leg - one Gysahl Greens
  • Hidden passage from the neck area - two more Gysahl Greens

Fat Chocobo

Use a Gysahl Greens in the designated spot to summon the Fat Chocobo. This large bird acts as item storage - you can deposit and withdraw items from your inventory. Useful if you're running low on bag space.

Grinding Spot

The area outside Chocobo Village works well for grinding if your party needs experience. Tellah's spells and healing make fights quick. Get everyone to a comfortable level before the Magnetic Cave - the dungeon hits hard if you're underleveled.

Preparing for the Magnetic Cave

Critical - No Metal Equipment: The Magnetic Cave has a magnetic field that paralyzes anyone wearing metal. Characters with metal weapons, armor, or accessories will be frozen in battle and unable to act. You must completely re-equip your party before entering.

Here's what each character should wear:

Weapons

  • Cecil - Equip the Great Bow with arrows. Bows are non-metallic. His damage drops significantly, but at least he can act
  • Yang - His fists are fine. Claws are metal, so go barehanded
  • Cid - Buy a Wooden Hammer from Troia's weapon shop. It's weak but won't trigger paralysis
  • Tellah - Any staff or rod that isn't Mythril. His standard equipment works

Armor

  • Ruby Rings - Buy these from Troia. Non-metallic accessories
  • Feathered Caps - Light headgear that avoids the field
  • Wizard Hats - Work for mages
  • Robes and cloth armor instead of plate or Mythril

Strip off all Mythril equipment, shields, and anything that looks like metal. Check everyone's loadout twice before entering.

Magnetic Cave

Ride the Black Chocobo east from Chocobo Village and land in the forest clearing. The cave entrance is nearby. This dungeon has 10 treasure chests spread across four floors.

Rare Summon: Mind Flayers appear in the Magnetic Cave. They have a 1/256 chance to drop the Mind Flayer summon for Rydia later in the game. Don't grind for this now - the drop rate is brutal. You can return when Rydia rejoins the party.

B1

From the entrance, head right first to find a chest with Hi-Potion. Then go left before taking the stairs down. Another chest holds a Unicorn Horn.

B2

Cross the bridge on the left side to grab an Ether. Enter the door on the right to find a room with two chests: 2000 Gil and another Ether. Navigate left to reach the stairs to B3.

B3

There's a save room on the left - use it. Enter door B to find three chests: Hi-Potion, Spider's Silk, and Hourglass. Cross the bridge heading left and work through the center rock formations. Door C leads to another chest with the Fairy Claw before you head up.

B4

Cross the bridge heading right to find another save room. Save here - the boss is ahead. Continue upward, then loop left to find the Emergency Exit chest. Enter the final door to reach the Crystal Chamber.

Boss: Dark Elf

Dark Elf (First Encounter)
Scripted Loss

The first encounter is scripted. You cannot win this fight.

What Happens

  • The Dark Elf wipes your party. This is supposed to happen
  • Back in Troia Castle, Edward senses your struggle
  • He plays his harp, and the sound transmits through the Twin Harp
  • The magnetic field neutralizes. You can equip metal gear again
  • Your party revives at full health. The real fight begins

Re-Equip Immediately: After Edward's scene, the game opens your menu. Put all your metal equipment back on right now. Cecil's best sword, everyone's Mythril armor and shields - equip everything before confirming. You'll need full strength for this fight.

Dark Elf
HP: 23,890 | Weak to Holy

With proper equipment, the Dark Elf becomes manageable. He's weak to Holy element damage.

Strategy

  • Equip Cecil with the Sword of Legend (Mythgrim) - it deals Holy damage
  • Cecil, Yang, and Cid attack every turn
  • Tellah focuses on healing with Cura and Curaga
  • The Dark Elf hits hard - keep HP above half
  • After enough damage, he transforms into Dark Dragon

Boss: Dark Dragon

Dark Dragon
HP: 3,927 | Weak to Holy (Weapons)

The Dark Elf's second form looks threatening but has far less HP. Don't panic - this phase ends quickly.

Strategy

  • Continue attacking with Cecil's Holy sword
  • Yang and Cid deal solid physical damage
  • The dragon has strong attacks, so maintain healing
  • With only 3,927 HP, this phase ends in a few rounds
Reward: Earth Crystal

Defeat the Dark Dragon and you claim the Earth Crystal. Use the Emergency Exit item or Tellah's Teleport spell to leave the dungeon quickly.

Return to Troia Castle

Ride the Black Chocobo back to Chocobo Village, then walk south to Troia Castle. Present the Earth Crystal to the eight clerics in the main hall. Speak with all of them - after talking to each one, they grant you access to the castle's basement treasury.

Basement Treasury

The basement contains 18 chests filled with valuable items:

  • Potions and Hi-Potions
  • Ethers and an Elixir
  • Remedies
  • Fire, Ice, and Lightning Arrows
  • 50,000 Gil total across multiple chests

Don't skip this room - the Gil alone makes it worth the trip.

What's Next

With the Earth Crystal recovered, your next destination is the Tower of Zot. This is a one-time-only dungeon - once you clear it, you cannot return. Make sure you're prepared:

  • Stock up on healing items
  • Fill your bestiary entries from the current regions
  • Grab any remaining treasure you missed

The Tower of Zot has unique monsters that only appear there. If you're a completionist, don't rush in unprepared.

Treasure Chests

Mythril Town - 3 Hidden Items

5000 Gil
Hidden in tall grass above the weapon shop
Mythril Knife
Hidden in tall grass above the well
Mythril Staff
Hidden in tree gap between buildings

Troia Town - 4 Hidden Items

1000 Gil
Hidden clearing past pond and bushes
Dry Ether
Hidden clearing past pond and bushes
Ether
Hidden clearing past pond and bushes
Decoy
Hidden clearing past pond and bushes

Troia Castle - 8 Chests (Before Magnetic Cave)

Tent
Castle 1F, east wing
Tent
Castle 1F, west wing
Hi-Potion
Castle 1F, east tower
Hi-Potion
Castle 1F, west tower
Ether
Castle 2F, east room
Ether
Castle 2F, west room
Ruby Ring
Castle treasury, center switch room
Ruby Ring
Castle treasury, center switch room

Troia Castle Basement - 13+ Chests (After Returning with Crystal)

Potion
Basement treasury
Hi-Potion
Basement treasury
Ether
Basement treasury
Elixir
Basement treasury
Remedy
Basement treasury
Fire Arrows
Basement treasury
Ice Arrows
Basement treasury
Lightning Arrows
Basement treasury
10000 Gil
Basement treasury
10000 Gil
Basement treasury
10000 Gil
Basement treasury
10000 Gil
Basement treasury
10000 Gil
Basement treasury

Chocobo Village - 4 Items

Gysahl Greens
Front toe of front leg area
Gysahl Greens
Front toe of back leg area
Gysahl Greens
Hidden passage from neck area
Gysahl Greens
Hidden passage from neck area

Magnetic Cave - 10 Chests

Hi-Potion
B1, right path from entrance
Unicorn Horn
B1, left path before stairs
Ether
B2, left across bridge
2000 Gil
B2, right door room
Ether
B2, right door room
Hi-Potion
B3, door B room
Spider's Silk
B3, door B room
Hourglass
B3, door B room
Fairy Claw
B3, door C before ascending
Emergency Exit
B4, loop left before final door