After meeting FuSoYa at the Crystal Palace, return to the Lunar Whale and use the crystal to travel back to Earth. The Giant of Babil has awakened and is devastating the planet. Your allies from across the world rally to create an opening in the Giant's defenses. Fly into the Giant to enter it.
One-Time Dungeon: The Giant of Babil can't be revisited after completion. There are 8 treasure chests and several enemies that appear nowhere else in the game. Collect everything and fill your bestiary before defeating the final boss.
Missable Bestiary Entries
The following enemies appear only inside the Giant of Babil. Fight enough random encounters to register all of them for 100% bestiary completion:
| Enemy | HP | Notes |
|---|---|---|
| Beamer | 3,000 | Common throughout |
| Centaurion | 3,500 | Common throughout |
| Mech Soldier | 4,900 | Common throughout |
| Searcher | 5,500 | Later sections; steal Sirens from these |
| Last Arm | 9,500 | Monster-in-a-Box (Elixir chest) |
| Giant Soldier | 10,000 | Appears on lower floors |
| Mech Dragon | 18,000 | Summoned by Searchers |
Siren Farming - Do This Now
Critical: Use Edge's Steal on Searchers to obtain Sirens. These items force specific enemy encounters and are required for efficient Pink Tail farming in the Lunar Subterrane. Steal 99 Sirens before leaving the Giant. This is your only opportunity to get them in meaningful quantities.
Searchers spawn in the later sections of the dungeon. Each time you encounter one, have Edge Steal before defeating it. It's tedious, but having a full stack of Sirens saves hours of grinding if you want the Adamant Armor.
Boss: The Four Fiends
The four Archfiends you defeated throughout the game return for a rematch, fought back-to-back with no breaks. Conserve resources across all four fights.
The Archfiend of Earth returns as an undead opponent.
- Weak to Fire and Holy
- Firaga and Holy spells deal massive damage
- Cecil's physical attacks work well since he wields holy weapons
- Goes down fast - don't waste MP on buffs
The Archfiend of Water hides in his shell and charges Tsunami.
- When he retreats into his shell, hit him with Thundara or Thundaga to interrupt Tsunami
- Weak to Lightning throughout the fight
- Physical attacks work when he's not in shell form
The Archfiend of Wind wraps herself in a protective tornado.
- Use Kain's Jump to break her tornado form
- Physical attacks and magic work normally when she's not spinning
- If Kain isn't available, wait for her to drop the tornado naturally
The Archfiend of Fire is the most honorable and dangerous of the four.
- Only attack when his cloak is open - attacks while closed are absorbed or reflected
- Weak to Ice when vulnerable; Blizzaga deals heavy damage
- He'll periodically heal your party and open his cloak - use this window
- Has significantly more HP than the other three; this is the longest fight
Boss: CPU
After defeating the Four Fiends, continue to the control center for the final battle inside the Giant.
The Giant's central processor fights alongside two support nodes. Kill order matters here - get it wrong and you'll wipe.
Kill Order (Critical)
- Defense Node first - It heals the CPU and removes debuffs
- CPU second - Your main target; focus all damage here
- Attack Node last - Leave it alive until the CPU dies
Warning
If you destroy the Attack Node before the CPU, the CPU counters with Globe199, an attack that deals 9,999 damage to your entire party. This is almost certainly a party wipe. Keep the Attack Node alive and heal through its damage while focusing the CPU.
Strategy
- The Attack Node deals moderate damage; Rosa can keep up with healing
- Use your strongest attacks on the CPU once the Defense Node is down
- FuSoYa can use Flare or Holy for big damage
- Cast Slow on the Attack Node to reduce incoming damage
After the Battle
With the CPU destroyed, a major story sequence unfolds. FuSoYa uses his magic to break the mind control spell on Golbez, revealing several plot twists:
- Golbez and Cecil are brothers - both sons of the Lunarian KluYa
- Zemus is revealed as the true villain, a Lunarian who manipulated Golbez from the moon
- FuSoYa and Golbez depart to confront Zemus on the moon
- Kain's mind control also breaks, and he rejoins your party permanently
The Giant collapses, and you're transported back to the overworld. The path forward leads to the moon for the final confrontation with Zemus.
Treasure Chests
The Giant of Babil contains 8 chests, all permanently missable:
| Item | Location |
|---|---|
Shuriken | Mouth area, first chest |
Hi-Potion | Mouth area, second chest |
Ether | Neck section |
Yoichi Arrow | Neck section, second chest |
Siren | Neck section, third chest |
Silver Apple | Stomach area |
Soma Drop | Stomach area, second chest |
Elixir | Passage area (Monster-in-a-Box: Last Arm) |
Before Proceeding
With Kain back in your party and the endgame approaching, now's the time to complete any remaining optional content:
- Sylph summon - If you haven't woken Yang with the Frying Pan yet, do it now
- Excalibur - Check Kokkol's Forge; should be ready by now
- Odin summon - Challenge him in Baron Castle's basement (requires Asura and Leviathan first)
- Bahamut summon - Cave of Bahamut on the moon
Next Steps
When you're ready for the final dungeon, board the Lunar Whale and return to the moon. The Lunar Subterrane awaits beneath the Crystal Palace - the deepest and most dangerous dungeon in the game.